Portable Space Engine
Beta version 0.8.x
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Please feel free to e-mail me at spaceengine@geocities.com if you have any
comments, questions, or suggestions.

REQUIREMENTS

- The engine is supported on TinyMUX v1.4p12, TinyMUX v1.5p3 and
  TinyMUSH v2.2.3. It should also work on earlier and later releases,
  though you might need to install parts of the patch by hand.

FEATURES

- Portable to different servers, and different game themes.
- Visual interface is mainly defined in softcode, so you can completely
  customize your consoles.
- Softcode event system, to allow the space designer to easily create automated
  objects.
- Support for any type of object.  Build asteroids, space beasts, cargo 
  containers.
- Hard code support for tractor beams, lasers/phasers, torpedos, explosions,  
  transporters, ships, starbases, planets, and much more.

GETTING STARTED

- Read the INSTALL file for installation details.
- Look at the Portable Space Engine Home Page at 
  http://www.geocities.com/TimesSquare/Realm/9091/.  A sample database is
  available from the home page with a small, but fairly complete space system.
  (This is an edited version of the database from the late Test and Support 
  MUX).
- The HTML documentation under docs/ and the sample code should provide enough
  information for you to begin developing your space system!
- Join the PSE Mailing lists.  To join the lists you should send an email
  with no subject, and 'SUBSCRIBE' as the only word in the body to:

  pse-announce-request@pc12.sr.bham.ac.uk   for the Announce list
  pse-discuss-request@pc12.sr.bham.ac.uk    for the Discussion list

  The Announce list is where new releases of the Portable Space Engine are
  announced.  It is very low volume.

  The Discussion list is for discussions about new features in the PSE,
  installation problems, and for bug reports.

  To remove yourself from the mailing lists, you should send an email with
  no subject, and 'UNSUBSCRIBE' as the only word in the body to the
  addresses above.

  To send messages to the discussion list, you should send your
  messages to pse-discuss@pc12.sr.bham.ac.uk.  You should not post to
  pse-announce@pc12.sr.bham.ac.uk

FUTURE PLANS

- The version numbering system is similar to the one used with Linux and MUX.
  The 0.8.x series will be reserved for bug fixes, fine-tuning, and the
  addition of spacecalls and events that are based on existing systems (to give
  you added flexibility in softcode).  The 0.9.x series which will run in
  parallel with 0.8.x will contain new features, and will be geared for the
  more daring space designer!
- For the daring, snapshots of Mark 'Farrell' Cooke's patches to the PSE are
  available from http://www.sr.bham.ac.uk/~mpc/pulsar/game/pse/.  These
  features will be making an appearance in the 0.9.x series.
