Changes from v0.8.4 to v0.9.0
-----------------------------

- Added multi-console support.
- Added multiple shield configuration support.
- Added roll commands to the nav console (sr, set roll).
- Added short contact list commands to the nav and tactical consoles
(scl).  Note that code needs to be added to only allow a player to man
one console at a time.

Changes from v0.9.0 to v0.9.4
-----------------------------

- Fixed some bugs.
- The DB is now provided in script form, usable with both PennMUSH and
  TinyMUX servers.
- A channel setup script is provided for TinyMUX servers.
- Added a list of console commands for the consoles included with the
  DB (commands.txt).

Changes from v0.9.4 to v1.0.0
-----------------------------

- Fixed a couple of Penn bugs suggested by Kurt Fitzner.
- Fixed some other bugs.
- Changed remit(...)s to pemit(lcon(...)s.
- Defaults added to basic ship template (#7) to emulate behaviour in older
  releases:  CF_GUN_ARC, CF_WARP_ACCEL
- The @startup object, #69, now calls sc(set_debug_char, #40) to set the debug
  character to #40.
- In Penn, the script should now set the consoles !NO_COMMAND.
- From the docking bay of the Blue Lagoon or Red Star, the player must type
  'bridge' to go to the bridge.  This triggers a command on the ship object
  that @tel's the player to the bridge.  This is necessary as Penn does not
  currently support exits leading from objects.
